![]() even if it is "impossible" to create some reasonable behavior with adding wagon to keep lenght, it could at least add wagon to trains where all wagons are of the same type and leave the mixed trains on the lenght miuns 1 player has already some control about all that and that is - groups - you can select even now different conditions for autoreplacing by creating groups Now you could say, hard to do, useless, blahblah, ok, lets think beyond RESULT: if we had 100 one wagon type trains and 100 mixed we saved manual replacement (wagon adding) for 100 trains we had some mixed wagons and get one we dont wanted (pax, mail, brake) - not ideal, so ok, lets go to the depot we had all wagons the, we get one new and lenght is the same, hooray, we dont need to go to depot to add mannualy You replace all 2-headed engine for 1-headed: for example the last wagon of consist will be added, what may happen: Yes, yes, seems to me you see only the problems, did anyone try see the advantages? when trains are weak and when stronger comes, and only one engine is enough, one has to replace them manually. If I want to be a little more demanding, somethimes one uses more engines, e.g. I have no clue how difficult this could be to involve. In case train consists of more wagon types, the one added wagon could be the first or last of the consist, so player can have some control about it, or what you think is best. Since there is wagon removal condition, that works vice versa to keep the length fit in stations (considering one build trains as long as the stations are), why dont do it something like Keep train lenght function, so in the opposite condition the wagon is added to keep the lenght and utilize the amount of total cargo for trains. TIM with SH40 (what no one would probably due, because TIM is better, but in some vehicle sets you can have stronger one-headed engines than two-headed once) you lost one wagon to your lenght. If you enjoy playing O penTTD and would like to help support its development, please consider donating to it’s authors.Last night I was thinking about autoreplace behavior when you are replacing e.g. This project was created by OpenTTD Team. ![]() Support for other (sized) fonts where the user interface scales based on the font and translation More hotkeys for even less mouse-clicking Snappy and sticky windows that always stay on top and neatly align themselves to other windows Game speed increase (through fast forward button or by pressing the TAB key) Resolution and refresh rate selection for fullscreen mode More currencies (including Euro introduction in 2002)Įxtra viewports to view more parts of the game world at the same time ![]() Screenshots can be in BMP, PNG or PCX format (select in game options menu) Sell whole train by dragging it to the dynamite trashcanĪdvanced options configuration window, change settings from within the game Mouse wheel support (scroll menus, zoom in/out)Īutoscroll when the mouse is near the edge of the screen/window Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.) These include:Ĭonvert rail tool (to electrified rail, monorail, and maglev)ĭrag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) Lots of effort has been put into making OpenTTD easy to use. Zooming further out in the normal view and zooming out in the small map ![]() OpenTTD has already been translated into over 50 languagesĭynamically created town names in 18 languages, plus NewGRF support for additional languagesįreely distributable graphics, sounds and music Significant internationalisation support. Save games using zlib compression for smaller sizes, while not interrupting gameplay Many configuration settings to tune the game to your liking Support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modificationĭrive-through road stops for articulated road vehicles and trams Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g. Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming In game downloading of AIs, NewGRFs, scenarios and heightmaps
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